![]() ![]() ![]() HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment. The engine was developed with an HDR Audio and Destruction 1.0. The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield: Bad Company. Destruction in Battlefield: Bad Company on Frostbite 1
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